Games, Toys and Robots
Have you ever used a robot at school?

Games, Toys and Robots

This quiz addresses part of the requirements of the National Curriculum KS1 for children aged 5 and 6 in years 1 and 2 in Computing. Specifically it looks at some simple examples of programs, programmable robots and toys, and programs for games. It is one of 20 quizzes to help you find out about how computers work, and how they affect all our lives.

At school and at home you can use computer games, toys and robots to help you learn. This quiz is a simple computer game. Some computer games can help you with maths or history or science. Many toys have programs to make them work. Robots are like toys that you can program. The programs make robots move about and do lots of things.

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  1. Sam is at school. Sam and his friends are playing with a toy robot on the floor. The toy robot is called a Roamer. Sam can _______ the Roamer to move about.
    Have you used a Roamer?
  2. Lucy is at school. She is playing a game on a website. It is all about the number of legs different minibeasts have. This will help Lucy with her:
    It will also help Lucy with her reading and her numbers
  3. Ellie is using a floor turtle at school. The turtle is a robot. What does the turtle need to make it do what Ellie wants?
    Codes in a program are a set of instructions
  4. The Roamer is a toy robot. Sam and his friends can programme the Roamer to move about. The Roamer has wheels. It also has a small motor inside it. Where does the power come from to make the Roamer move?
    Lots of toys use batteries to make them work
  5. Sam and Luke each have a Roamer at school. The teacher says that she wants both Roamers to go round the classroom.

    Sam programmes his Roamer to go round clockwise.

    Luke programmes his Roamer to go round anti-clockwise.

    Who is right?
    Both Roamers go round the classroom - they just go round in different directions
  6. Alice has made a computer game. She gets her friend, Sarah to try it. There is a map of the world on the screen. Sarah clicks on the Go button. The computer says: Where is the Atlantic Ocean? Sarah clicks on the wrong ocean. What does the computer say?
    Alice wants to help her friends learn, not to be nasty to them!
  7. What type of computer game are you playing at this moment to help you to learn?
    Will you get ten out of ten in this quiz? If not, don’t worry - try again
  8. There are lots of computer games at school to help Sam learn. What else can Sam use to help him at school?
    There are lots of different ways to learn
  9. In Luke’s school there is a toy robot. It is called Bee-Bot. Luke programmes Bee-Bot to move round the classroom in a square. The square has sides that are each 10 metres long. Which one of these is Luke’s program for Bee-Bot?
    Which one of these programs would make Bee-Bot move in a square with sides of 20 metres?
  10. Sarah is using a computer game to find out about animals in Africa. This will help her in _______ and _________.
    What computer games have you used at school?

Author: David Bland

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